基于3D Zernike矩的快速地形匹配算法

A fast terrain matching algorithm based on 3D Zernike moment

  • 摘要: 针对当前基于3D Zernike矩的地形匹配算法存在计算量大、实时性差的问题,通过分析3D Zernike矩的计算过程和构成地形特征向量的奇偶阶描述子的性能,提出了适用于地形匹配的3D Zernike矩快速计算方法和只使用奇数阶描述子构成特征向量的匹配方式. 仿真实验表明:本文所提快速算法不仅能大幅降低计算量,还提高了匹配精度.

     

    Abstract: In view of the current terrain matching algorithm based on 3D Zernike moment, which is computationally heavy and has poor real-time performance, this paper proposes a fast calculation method of 3D Zernike moment for terrain matching and a matching method that only uses odd-order descriptors to form feature vectors. The forming of method is based on the analysis of the computational process of 3D Zernike moments and the performance of odd-order descriptors. The simulation results show that the fast algorithm proposed in this paper can not only significantly reduce the amount of computation, but also improve the matching accuracy.

     

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